这个思考模式鼓励学生多方面思考,为一件物品/系统思考各种新的可能性。然后再鼓励学生把新想法融合起来,决定一个有效率的方法去完善,从新设计,和拆解物件/系统。
这个思考模式鼓励学生多方面思考,为一件物品/系统思考各种新的可能性。然后再鼓励学生把新想法融合起来,决定一个有效率的方法去完善,从新设计,和拆解物件/系统。
This routine helps students explore complexity by encouraging them to look closely at the details of something, considering its various viewpoints, users, and stakeholders, and reflecting on their own connections and involvement with it.
A practice that promotes the capacity of looking closely is the Elaboration Game. This picture of practice essay shares a version that was adapted by educator Tatum Omari for a group of young learners to examine a tortilla press during their unit of study about bread making.
Ilya Pratt, AbD Oakland Leadership Team member and Design+Make+Engage program director at Park Day School, tells a tale of maker empowerment and collective agency through the story of Kyle and the saber-toothed cat.
这个思考模式鼓励学生能够慢下来,仔细观察其中一个系统。通过这样帮助学生更好地认识具体系统里无论是直接或间接相关的人物,学生也会注意到系统里任何一点变化,也许都会有意无意地影响到系统的其它方面。
Jaime Chao Mignano is a Senior Practitioner Specialist on the JusticexDesign (JxD) project, and an ongoing leader in the project's conception and development, including developing tools and supporting educators to apply the emerging JxD framework in their contexts.
We find ourselves in a thorny historical moment, in the United States and around the world. Like my colleagues on the JusticexDesign project—and like many educators—I wonder: How will we support our students in deepening their understanding of the world around them and exploring the complex interplay of histories we are taking part in? In the US, we are debating the fate of American monuments, the legacy of American founders, and the impact of America’s own super story on the lived experiences of its people. How might we offer a path of agency to our students that champions historical honesty? And as we guide our students in considering colonial legacies, migration crises, and global economic injustice, what are some ways we might actively value the voices of communities adding their own truth to a contested history, even at terrible risk?
Artist Titus Kaphar’s work offers a rich model, pieces “that are honest, that wrestle with the struggles of our past but speak to the diversity and the advances of our present.” WIS History teacher Nora Brennan, a colleague in Agency by Design's Making Across the Curriculum project, and I had been struck by Kaphar’s 2017 TED Talk, “Can Art Amend History?” He asks, with his own children in mind, “What is the impact of these kinds of paintings on some of our most vulnerable in society, seeing these kinds of depictions of themselves all the time?” Kaphar concludes by urging us to “amend our public sculptures, our national monuments” in order to expand and deepen our historical narrative.
In the fall of 2018, Nora took her history class to visit the Titus Kaphar collection in the “UnSeen: Our Past in a New Light” exhibit in the National Portrait Gallery. This experience was clearly powerful for students—we could sense that Kaphar’s artworks were shifting their gazes, pointing them to an actively unfolding dialogue on American history. Nora knew she wanted her students to connect more deeply to Kaphar’s philosophy of historical amendment. She combined this art exhibit and the history lessons she was teaching on the Civil War and Reconstruction as the foundation to challenge students to research a Civil War monument and reimagine it.
At the same time, Nora knew it was important to contextualize this project in the very active conversation in the U.S.—and around the world--about monuments and public memory. The controversy around Civil War monuments was and is a real current event—many city and state governments have been taking steps to address the symbolic presence of historical racial terror embedded in public spaces by tearing down monuments, renaming streets and buildings, etc. We wanted students to situate their thinking within these substantive critiques - not to attempt reconciliation but to explore their own perspective.
Nora drew on the Agency by Design framework to build her students’ sensitivity to the design of monuments and portraits. She knew that historical artworks can both express and obscure, offering us complex legacies that we can guide students in unpacking and probing. We wondered what maker empowerment might look like as students approach a portrait of Robert E. Lee or a statue of John. C. Calhoun.
This routine encourages learners to slow down and look closely at a system. It helps them notice that there are different people who participate in the system and that they participate in different ways. It also encourages students to explore how one change in a system can impact the rest of the system. This thinking routine can help foster curiosity as children notice details, ask questions, make connections, and identify topics for future inquiry. It also helps children practice systems thinking.
Participatory Creativity: Introducing Access and Equity to the Creative Classroom presents a systems-based approach to examining creativity in education that aims to make participating in invention and innovation accessible to all students. Moving beyond the gifted-versus-ungifted debate present in many of today’s classrooms, the book’s inclusive framework situates creativity as a participatory and socially distributed process. The core principle of the book is that individuals are not creative, ideas are creative, and that there are multiple ways for a variety of individuals to participate in the development of creative ideas. This dynamic reframing of invention and innovation provides strategies for teachers, curriculum designers, policymakers, researchers, and others who seek to develop a more equitable approach towards establishing creative learning experiences in various educational settings.
This entry offers a critical perspective of the role of the arts within the popular STEAM agenda. Most loosely defined, STEAM can be understood as incorporating the arts into the STEM (science, technology, engineering, and mathematics) acronym for the purpose of introducing a focus on art and design into these four subject areas. This entry first questions what the A in the STEAM acronym actually represents. The entry then argues that a focus on any discrete set of disciplines prioritizes some domains of practice, while overlooking others. The entry goes on to encourage a more distributed approach to pedagogical practice that is less about establishing catchy acronyms that privilege some disciplines over others – and more about supporting young people and adults in becoming multimodal learners capable of making connections between and beyond the disciplines.