This piece is based on a workshop titled “Taking Apart Racism: Using Maker-Centered Practices to Break Down Systems of Oppression,” led by Jaime Chao Mignano and Mark Perkins at the National Association of Independent Schools People of Color Conference (PoCC).
Like a lot of educators, I want my students to be empowered to impact the world around them. I want them to have social and political agency in a sense that is perfectly aligned with what Agency by Design means by agency—that is, skills and tools in combination with intention and impulse to action. When I task my students with dismantling systems of oppression, how do they know what that means? Do they feel ready to enact it? And how can I be a support?
This was the seed of a workshop for this year’s National Association of Independent Schools People of Color Conference (PoCC), a gathering of thousands of educators from around the United States to explore ideas and share experiences around equity and justice in our schools and lives. My colleague, Mark Perkins (Media and Theater Coordinator), and I wondered what insights we could offer by putting Take Apart practice in service to racial justice education. I was nervous to try to build under the conference throughline “Anti-Racist Teaching Tools” - the stakes felt so high. We had an inkling, though, that combining the enthusiastic engine of taking stuff apart with the resonant act of creating stories that reimagine existing narratives of power could be an important experiment.
Mark and I built a workshop we call “Taking Apart Racism: Using Maker-Centered Practices to Break Down Systems of Oppression.” The heart of the workshop is the idea that looking closely and exploring the complexity of an object can create a bridge of metaphor that helps us understand a system of racial oppression. If we build the connection between these two systems—the system of the object and the system of oppression—then we can see the oppressive system in a new light and probe new possibilities.
Participants at the Arts Education Partnership National Forum consider the role of the arts in maker-centered learning experiences.
This practice first encourages learners to observe the world around them and look for design, “in the wild,” taking a broad inventory of the designs they notice. Then it asks them to focus in on one object or system to consider the designer’s perspective or to propose redesign ideas.
This entry offers a critical perspective of the role of the arts within the popular STEAM agenda. Most loosely defined, STEAM can be understood as incorporating the arts into the STEM (science, technology, engineering, and mathematics) acronym for the purpose of introducing a focus on art and design into these four subject areas. This entry first questions what the A in the STEAM acronym actually represents. The entry then argues that a focus on any discrete set of disciplines prioritizes some domains of practice, while overlooking others. The entry goes on to encourage a more distributed approach to pedagogical practice that is less about establishing catchy acronyms that privilege some disciplines over others – and more about supporting young people and adults in becoming multimodal learners capable of making connections between and beyond the disciplines.