Essa rotina de pensamento ajuda os estudantes a desacelerar e a fazer observações detalhadas e cuidadosas, incentivando-os a olhar além das características óbvias de um objeto ou de um sistema.

Essa rotina de pensamento ajuda os estudantes a desacelerar e a fazer observações detalhadas e cuidadosas, incentivando-os a olhar além das características óbvias de um objeto ou de um sistema.
Agency by Design researcher Jessica Ross explores circuitry by engaging in a hands-on journey to build a flashing LED light from scratch.
A practice that promotes the capacity of looking closely is the Elaboration Game. This picture of practice essay shares a version that was adapted by educator Tatum Omari for a group of young learners to examine a tortilla press during their unit of study about bread making.
This entry offers a critical perspective of the role of the arts within the popular STEAM agenda. Most loosely defined, STEAM can be understood as incorporating the arts into the STEM (science, technology, engineering, and mathematics) acronym for the purpose of introducing a focus on art and design into these four subject areas. This entry first questions what the A in the STEAM acronym actually represents. The entry then argues that a focus on any discrete set of disciplines prioritizes some domains of practice, while overlooking others. The entry goes on to encourage a more distributed approach to pedagogical practice that is less about establishing catchy acronyms that privilege some disciplines over others – and more about supporting young people and adults in becoming multimodal learners capable of making connections between and beyond the disciplines.
High School technology students in Darlease Monteiro’s class use Parts, Purposes, Complexities to analyze website apps prior to designing their own.
This thinking routine helps learners slow down and look closely at a system. In doing so, young people are able to situate objects within systems and recognize the various people who participate—directly or indirectly—within a particular system.
The practice of mapping allows learners to build and demonstrate their understanding of the parts, people, and interactions that comprise a given system.
Essa rotina de pensamento ajuda os estudantes a desacelerar e a fazer observações detalhadas e cuidadosas, incentivando-os a olhar além das características óbvias de um objeto ou de um sistema.
Esta rutina primero apoya el pensamiento divergente, a medida que los estudiantes piensan en nuevas posibilidades para un objeto o sistema; luego apoya el pensamiento convergente, a medida que los estudiantes deciden la manera más efectiva para construir, manipular, re/diseñar o alterar un objeto o un sistema.