Mechanical dissections are a practice that allows learners to discover the often hidden design of objects.

Mechanical dissections are a practice that allows learners to discover the often hidden design of objects.
這個思考模式鼓勵學生在一個特定的系統裡思考不同人物的觀點。其目標是幫助學生理解系統裡的不同角色,他們會用什麼形式去表達感受以及對系統裡其他人物和事物的關心。這個思考模式引導學生從多角度去提出問題並表達觀點。
Inicialmente, essa rotina estimula o pensamento divergente, à medida que os estudantes pensam em novas possibilidades para um objeto ou um sistema; depois, o pensamento convergente é encorajado, à medida que os estudantes decidem a maneira mais eficaz de construir, explorar, re/desenhar ou hackear esse objeto ou esse sistema.
This routine encourages learners to slow down and look closely at a system. It helps them notice that there are different people who participate in the system and that they participate in different ways. It also encourages students to explore how one change in a system can impact the rest of the system. This thinking routine can help foster curiosity as children notice details, ask questions, make connections, and identify topics for future inquiry. It also helps children practice systems thinking.
Agency by Design project manager Jen Ryan describes her experience discussing the “maker mind” at TEDxDirigo.
Esta rutina anima a los estudiantes a considerar las diferentes perspectivas de diversas personas que interactúan dentro de un sistema en particular.
A protocol for looking critically at content and developing a sensitivity to the role(s) of power and participation in the design of objects and systems.
Just as the broader Agency by Design framework for maker-centered learning encourages people to be active creators of the designed world, the Hacker Helper Tool invites educators to view the breadth of educator resources associated with the Agency by Design framework as malleable. This tool provides prompts to support educators as they “hack” existing Agency by Design tools, practices, and thinking routines to work better for their learners.
Esta rutina primero apoya el pensamiento divergente, a medida que los estudiantes piensan en nuevas posibilidades para un objeto o sistema; luego apoya el pensamiento convergente, a medida que los estudiantes deciden la manera más efectiva para construir, manipular, re/diseñar o alterar un objeto o un sistema.